Custom RulesetsHow It WorksYou can create your own rulesets to do the following:
To create a custom ruleset: To make it your default ruleset: Ruleset CodeRulesets are defined in a block of code like this: (NOTE: The editor will automatically re-format your code when you save it.) Ruleset Code Fields
Starting ValuesThe 2 Bonus Traits selected by the player determine the starting values of their Base Traits and Stats (Life & Power). Players can edit these later if you allow them to, of course. In which case, these starting values give them a good idea of what is appropriate for their character. (For example, a Warrior should have higher Might and Life.) Each trait has two middle fields, which define the 2 Base Traits and 2 Stats that are "up-ticked" by +1 each when that trait is selected. (The system will make sure the starting values fall within the minimum and maximum allowed for starting characters.) 2 Base Traits. Base Traits are defined by the first 3 letters. (e.g. "wis" = wisdom) nature |wis,agi|lp| Tracking, outdoor survival, wildlife ^^^ ^^^ 2 Stats. Use a 2-letter code to show which stats are upgraded. nature |wis,agi|lp| Tracking, outdoor survival, wildlife ^^ These mean the following: lp = +1 Life, +1 Power ll = +2 Life pp = +2 Power Notes & DescriptionYou can pre-insert text into the character sheet's "Notes" & "Description" sections. This is a good way to add more fields that are unique to your system, or prompt the player for more information. Markup
*DESCRIPTION Home Region: >> What region are you from? >> Choose: mountains, forest, village, or city *NOTES Imperial Reputation (-5 to +5): +0 Core RulesetsFor reference, here is the actual code used for Fabletop's built-in rulesets. |
